Claudius
Madmaxista
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- 26 Oct 2015
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Puff, en este hilo lamentablemente hay bastante desinformación, espero que no haya extraños intereses detrás, pero al parecer la fecha del 1 de Agosto ya no tiene ninguna relevancia. Además de lo que ha comentado un forero más arriba:
Segwit2x: What you need to know about the 2x Hard Fork (aka 2MB non-Segwit Transaction Capacity per
En el artículo de jimmysong, lo dice entre líneas.. no dice nada, y lo dice todo. certidumbre ninguna, incertidumbre toda.
a) Qué tengan un software cliente -nativo-, y que funcione correctamente, con el secretismo que lo llevan, para que no se lo examinen con lupa Core.
b)
Y todo el software del mundo? Qué se tiene que actualizar en unas semanas.
Exchange, wallets, etc. La implicación de aprobar Sg, que mucha gente no conoce es que hay que reprogramar y sin errores, todo. El software no es compatible es un 'efecto 2000'. Para que nos entendamos.
What this means for you
Practically speaking, as long as Segwit2x releases something that works for mining by July 21, we should get Segwit on the network around August 23. That means that Lightning Network transactions should be available soon after and everyone will be watching to see if block congestion and transaction fees reduce.
Assuming Segwit2x release goes without a hitch, it should be safe to transact until block 494784, which will be when the 2MB hard fork for Segwit2x is expected to occur. This is expected to happen around November 18 and depending on how much of the network (miners, merchants, economic nodes) hard forks and what response Bitcoin Core and some objecting companies may have, this may miccionan 2 Bitcoins at that point.
My recommendation previously was to be very careful transacting after August 1. That still may be the case if Segwit2x is not released on time. If Segwit2x is released on time, then the new date becomes November 18 (or thereabouts) and I would recommend being very careful about transacting after the hard fork as many of the problems I’ve written about before, such as replay and wipeout attacks become serious problems.