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Parece ser que los rumores al respecto de Pascal eran ciertos (1 Terabyte por segundo de ancho de banda, y pasan de 28 a 16 nanómetros):
NVIDIA Unveils Pascal GPU: 16GB of memory, 1TB/s Bandwidth | VR World
NVIDIA Unveils Pascal GPU: 16GB of memory, 1TB/s Bandwidth | VR World
NVIDIA Unveils Pascal GPU: 16GB of memory, 1TB/s Bandwidth
At the Japanese edition of NVIDIA GTC (GPU Technology Conference), NVIDIA finally revealed details behind its 2016 graphics architecture, codenamed Pascal. The architecture was launched at the main GTC event, which took place in San Jose on March 17th, 2015 (watch Jen-Hsun Huang’s GTC keynote here). GTC Japan was hosted by Marc Hamilton.
As always, the Pascal GPU will be manufactured in Taiwan Semiconductor Manufacturing Company (TSMC), using the brand new 16nm FinFET process. This process is much more than a simple number, since it marks the shift from planar, 2D tras*istors to the FinFET i.e. 3D tras*istors. This shift required that the engineers make lot of changes in the thought process, and should result in significant power savings.