- Complete Economy system rebalance - this includes all building effects, costs, sanitation, squalor, food and public order mechanics.
- Religion, cultural coversion and population growth rebalanced to play more important role.
New army, navy and agents limits:
Army: 2,4,10,16,22,28,34,40 (fame 0-7)
Navy: 1,3,5,7,9,12,15,18 (fame 0-7)
Agents: 1,1,2,2,3,4,5,5 (fame 0-7)
Edicts: 0,2,4,6,8,10,11,12 (fame 0-7)
- Zone control of armies reduced.
- Unit minimum stregth increased from 0,05 to 0,15.
- Small rebalance of army action points.
- Edited civil wars so they can be avoided even on highest fame levels.
- Generals and Armies getting 3 skill points from level 3.
- Rebalanced amount of experience needed for units to level up.
- Rebalanced diplomacy status numbers: Friendly (35), Hostile (-90), Unfriendly (-55), Very friendly (70)
- Rebalanced conquest decisions - more options and potential gold income from various decisions.
- Only Nomads now can raze settlements.
- Improved Garrisons for all factions in main and minor city buildings. Progressive system - higher tier buildings provide more and better soldiers
- Ambush chance increased on almost all terrain types.
- Kids are adult and can be used since age of 18 (instead vanilla 20), increased chance to have a child by 5% and increased maximum number of family kids by 1.
- Several politics and family tree tweaks to be even more interesting to play with.
- Loyalty factors rebalanced.
- Several technologies slightly rebalanced.
- Colonise settlement cost reduced to 12000.
- Many changes to building recruitment system - additions which helps Ai to be able to handle many building types.
- Reworked unit replacements - about 65% of them were removed and units got their own recruitment requirements - more unit variety in campaigns for all factions.
- Rebalanced general and army skills - several got their effects and values changed.
Battle Changes:
- Complete battle and units rebalance - every single unit got its stats, costs, upkeeps, abilities, weapons and equipment rebalanced. Battles are longer, more enjoyable and more tactical.
- New jovenlandesale system - progressive, changes during battle rapidly, various effects changed. Overall longer and more interesting battles.
- Introducing new Weapon and Shield Tier system - Attilas one of many new antiestéticatures are unit tiers, this was enhanced to create for these tiers unique tier weapons and shields which enhancing unit variety and offer ultimate gamming experience. Higher tier units having simply higher tier equipment which makes battles way more interesting. Levy farmers has no longer same quality spears/shields as Elite Immortals. Every single weapon and shiled has now 3 tier variations which were assigned to all units as their tier is set.
- Every single weapon has its stats rebalanced, same as bonuses vs infantry, AP damage or cavalry/elephants. Every single armor and shiled has also been rebalanced.
- Reworked unit formations and spacing.
- Complete rebalance of all projectiles - every single bow, javelin, sling and crosbow has been edited to offer larger differences between types including reworked ranges, standard and AP damages, reload times - all stats and changes reflects directly in the game and also various munition types plays very important role when you choose your targets.
- Removed fire arrows from horses - simply fire scares the out of them!
- Doubled the health of walls and small city baricades.
- Increased ammo for all ranged units and arty to fit with new balance changes.
- Rebalanced all unit abilities - every ability got its stats, effects and duration changes. Also time when they can be used again is longer. Many abilities are unique for various cultures - Romans having different then barbarians etc.
- Rebalanced level up bonuses for units - more experienced units will play higher role.
- Unit masses and health system rebalanced - shock cavalry charges are really deadly if you not prepared.
- Fatigue system rebalanced - soldiers get tired quikcly in battles but once they are out for the moment they can get fresh faster.
- Increased reload time of Stone and Wooden Towers (50%) and slightly reduced their damage (20%) - they do hurt but no longer machine gun style.
AI Changes:
- Reworked AI recruitment system - AI will produce more balanced armies of various types of units when they are available.
- Ensured AI will use all units classes for future unit packs and wont ignore any unit types.
- Rebalanced AI campaign difficulty bonuses - on higher difficulties it will be really challenge for players.
- AI budget slightly reworked, added higher funds limits to operate with every turn.
- Rebalanced most diplomacy effects and offers which results in more logical aproach when deal is accepted or refused and the outcome of it.
Graphics Changes:
- Added new logo to the main menu and campaign loading screens, representing the mod and you know its activated.
- Removed dust effects when arrows hit the ground.
- Removed various dust effects when army marches on places where no dust would ever appear.
- Improved user interface tab for unit stats - now it shows bonus vs cavalry, bonus vs infantry, range and reload aswell.